Actual artifact
The game-used ball from Game 5 of the 1991 NBA Finals.

GAME 5 BALL LIVE
The actual game-used ball from Chicago’s first championship now anchors an AI-led, playable event experience. BALL welcomes the room. Don’t Drop the Ball on Fortnite crowns the champion. MemeBall opens mobile participation.

The origin
On June 12, 1991, Chicago defeated Los Angeles in Game 5 of the NBA Finals to win its first championship. Scottie Pippen held the game ball at the final buzzer and preserved it for more than three decades. Today, that actual game-used artifact anchors GAME 5 BALL LIVE.
The physical ball remains protected. Its documented story, digital twin, and authorized character now move through artificial intelligence, games, live competition, media, and cultural experiences.
The game-used ball from Game 5 of the 1991 NBA Finals.
Preserved by Scottie Pippen for more than three decades.
A protected artifact whose story now powers AI, gaming, media, and live experiences.
One championship story. Three premium experience layers.




The simple guest journey
Every layer has one clear job. The room moves from a real story to a shared final without requiring every guest to begin on the same device.
Guests meet BALL through a tablet, kiosk, connected display, or event page. BALL tells the story, speaks with the room, delivers approved trivia, and opens the experience.
Guests use a QR code or approved registration flow to review event information and enter the first challenge.
MemeBall creates a fast mobile scoring round that allows many guests to participate using their phones.
Top players advance to Don’t Drop the Ball for managed Fortnite matches, qualifying rounds, or a live championship final.
The final becomes a moment the room can follow, with recognition, approved prizes, content moments, or premium talent engagement based on scope.
Not every activation requires every layer. GAME 5 BALL LIVE can begin with BALL, mobile participation, or a digital competition and expand into a fully produced championship experience.
Experience BALL live
BALL is a voice-enabled AI character built from the history, personality, and competitive energy of the Game 5 Ball.
Recognize the momentTell the story with approved context.
Read the energyChallenge, welcome, or redirect the audience.
Move the roomGuide guests toward play, participation, or the next action.

Press once, then speak naturally. BALL waits through a short pause before responding.
Your conversation will appear here after BALL responds.
BALL is an artificial intelligence experience featuring an authorized voice performance by Tyrese Gibson. Generated responses may vary. Tyrese Gibson is not personally participating unless separately approved and contracted.

The flagship competitive experience
The flagship competitive experience
Led by Scottie Pippen, Don’t Drop the Ball takes players back to June 12, 1991, when Chicago defeated Los Angeles in Game 5 of the NBA Finals to win its first championship. Now inside Fortnite, 2 to 16 players battle to control the game ball. Hold it the longest in 10 minutes to win.
The entire room does not need to download Fortnite at the door. Mobile participation can narrow the field before finalists move to managed Fortnite stations and a shared championship screen.
Direct game accessScan to play MemeBallOpens the playable web game directlyMemeBall mobile qualifier
Guests scan, play, post a score, and compete for a place in the next round. MemeBall creates a fast entry point for the room while the live program builds toward the championship.
Three ways to activate
Choose the participation model that fits the audience, room, and production window. Every format begins with a written scope.
Best forCorporate events, hospitality programs, receptions, and conventions
A low-friction format that uses guest phones for broad participation and concentrates production around the final.
Request this formatBest forLarge audiences, brand activations, conferences, festivals, and premium hospitality
A live tournament program built to become a central event moment.
Request this formatBest forRemote teams, webinars, digital conferences, online communities, and multi-market audiences
A digital-first format that can connect audiences across markets without one physical venue.
Request this format
A separately scoped extension may include hosting, opening remarks, a fireside conversation, winner recognition, a meet-and-greet, approved content, media activity, or signed-item moments.
Scottie Pippen’s participation, scheduling, travel, hospitality, likeness, content, promotion, usage rights, and deliverables require separate approval, scope, pricing, and agreement.What the live footprint requires
GAME 5 BALL LIVE can work with existing venue screens, guest phones, and approved equipment. The final production plan assigns technology, staffing, venue, connectivity, travel, rewards, and content responsibilities through a written scope.
Custom activation concept
Approved BALL AI configuration
Guest journey and tournament format
Run-of-show and technical planning
Game and tournament operations included in the final scope
Creative direction
Partner measurement framework
Post-activation recap when included
Venue, hardware, audiovisual production, connectivity, staffing, travel, rewards, content capture, premium talent, paid media, and third-party creator participation are assigned through the final written scope.
The value engine
The experience is designed around observable guest movement, not unsupported promises.
A one-of-one championship story earns attention.
The AI character welcomes guests and starts the conversation.
Mobile and Fortnite challenges turn attention into participation.
Qualifying rounds create anticipation and a shared final.
Approved recognition or prizes create a reason to act.
The partner receives agreed participation signals, content links, and reporting.
A real championship story gives people a reason to stop.
AI, mobile play, and Fortnite give the audience a reason to engage.
Approved registration, challenges, rewards, and partner actions create measurable participation.
Gameplay, reactions, winner moments, and approved clips can extend the event.
The partner receives the agreed participation and action signals available within the scope.
Optional amplificationApproved creator, streamer, social, and media amplification can be scoped around select campaigns to extend gameplay, challenges, clips, and winner moments beyond the live room. Participation and deliverables are confirmed individually and are not automatic.
Final results depend on the approved format, audience participation, promotion, production, rewards, technology, and partner support. No audience, revenue, social, conversion, or attendance result is guaranteed.
Use cases
Employee engagement, client entertainment, retreats, leadership programs, and closing-night competition.
VIP programs, executive entertainment, private groups, sports weekends, and curated guest experiences.
A participation engine for booths, stages, fan zones, scheduled tournaments, and winner moments.
Custom challenges, approved rewards, product discovery, creator-supported competition, and measurable actions.
BALL as co-host, mobile participation, remote tournaments, and livestream championship moments.
Select programs may combine approved storytelling, competition, and charitable objectives with separate legal and production review.

Proof and authority
Direct provenance. A functioning AI character. Two playable competition layers. Public launch evidence and selected independent coverage.
Scottie Pippen’s direct custody connects the live platform to the original championship artifact.
View the provenance recordVisitors can speak with BALL on this page, view MemeBall gameplay, and watch the official Don’t Drop the Ball trailer.
Experience BALLInside Scottie Pippen’s new Fortnite game.
Read the coverageScottie Pippen brings championship history and culture to Fortnite.
Read the coverageStrategic and licensing extension
GAME 5 BALL LIVE is built from a protected cultural property that already extends across artifact stewardship, artificial intelligence, gaming, media, digital experiences, and live competition. Select partners may explore longer-term activation, licensing, location, technology, and storytelling opportunities through a separate strategic conversation.
Request an activation
Tell us the audience, environment, timing, and outcome. The BALL Foundation will recommend the strongest format, production footprint, and next step.
Private reviewYour brief is reviewed against audience, rights, production, and technical needs.
Recommended formatYou receive the clearest starting footprint for the room and objective.
Defined next stepScope, timing, responsibilities, and approvals are made clear before production.
Clear answers
A paid live or digital experience built around the actual game-used ball from Chicago’s first championship, combining an AI character, mobile competition, Fortnite gameplay, hosting, and optional premium extensions.
No. Scottie Pippen’s participation is a premium, separately approved and contracted extension.
No. The physical artifact remains protected. Any physical exhibition requires separate approval, security, insurance, custody, logistics, and agreement.
No. A program can use BALL and MemeBall for broad participation, then move selected finalists to managed Fortnite stations.
The format can be structured for private groups or larger audiences. Don’t Drop the Ball supports 2 to 16 players per match. Overall capacity depends on the number of rounds, stations, program window, and production scope.
Yes. BALL can support digital hosting, MemeBall can create mobile participation, and Fortnite competition can be presented through a remote or livestream format.
Selected visual, challenge, reward, content, and program elements may be customized subject to creative, platform, technical, legal, and rights approval.
Prizes, gift cards, signed items, fundraising, sweepstakes, and reward mechanics are separately approved and included only when stated in the final scope and official rules.
No. Don’t Drop the Ball is an independently created Fortnite island and is not sponsored, endorsed, or administered by Epic Games, Inc.